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5.56 ammo fallout new vegas
5.56 ammo fallout new vegas





5.56 ammo fallout new vegas

Of course number of the columns varies acording to your loadlist. The leftmost is named FalloutNV.esm and it contains 20 ga ammo types encountered in vanilla game. Now click 'View' on the bottom of the right panel. There should be various ammo lists in this section.Ĭlick any of the Ammolist entries, for example 'AmmoList20Ga' Wait until it finishes loading, find " GunRunnersArsenal.esm" in the left panel. People generally do not like to download files with unknown content. If you post load order, put in your post as spoiler or plain text. You are not using merged patches? So you are probably missing a good deal of content from mods on your loadlists.Įdited by n0t0ryczny, 03 October 2011 - 06:54 PM. Nobody will correct this because this glitch is a result of you not updating your merged patches. So, to make long story short, this is not a bug and anything works as intended. The last one loaded is the one you use in game. And the game loads it's resources as follows: first goes the original (5-types) list, than goes the plugin's '7-ammo-types-list', and the last but not least goes modded '6-ammo-types-list'.

5.56 ammo fallout new vegas

Everything is all right until you get an official plugin containing 2 extra types of ammo (let's name it 7-ammo-types-list). What happens now is the '5-ammo-types-list' is superceded by modified '6-ammo-types-list' from the mod file. But some day you decide that is not enough and add a file containing some weapon mods and a 6th type of ammo. Let's say that your 10mm pistol can use 5 types of ammo. Recreate your merged/bashed patches and you'll be fine.Įvery weapon that is not tied to one type of ammo uses formlist containing all ammo types for given ammo family. I could post screenshot of firing Tiny Tots from Esther for example.







5.56 ammo fallout new vegas